Does anyone know if GL_TEXTURE_RECTANGLE is supported in OpenGL ES? I am planning to use it for 2D graphics to support non-开发者_运维问答power-of-two images. My current implementation uses POT textur
iPad simulator is too slow to test OpenGL graphi开发者_开发知识库cs. Is there any way to make it faster?In my experience, the iPad Simulator has almost always been faster than running on an actual dev
I\'m trying to initialize GL11 because i was having troubling referencing a method that had GL11 gl as its argument. I tried to initialize it in my renderer class but it didn\'t work so I figured
Simple question, is it possible to load texture asynchronously with iOS and OpenGL ES ? Here is my loading method, called on a separate thread:
I an interested in making animated wallpaper apps for the iPhone. This means that, once I click the app to open, it should not open up a view, and it should change the current wallpaper of the iPhone
I dont get the use of glBindAttribLocation function in OpenGL ES 2.0 Can some one give me the full context ? Is it something like
Today i found my opengles program frame time sometimes increases for unknown reason, usually its 16ms, but sometimes it will take 33ms to finish one frame. after hours profiling and researching i foun
Presently I am trying to read the pixel data from the frame Buffer in order to capture the screen in IOS. GlreadPixels command works fine when using the following code to setup frame buffer :-
I\'ve been challenged with the task of putting an oddly sized image (with fixed proportion, though) on a GL_QUAD (well, a GL_TRIANGLE_STRIP resem--you got the point) and that seemed fairily easy to me
This may sound really obvious but how can I find the points along the edge of the screen in order to 开发者_C百科know if a moving object has hit the edge of the screen.