I load an STL mesh, draw it correctly (using GL_TRIANGLES), rotate nicely, change colour, the lights stay in position while the mesh moves, everything is开发者_Go百科 great. Then I switch off the tria
I\'m studying about Cocos2D and OpenGLES. I want make [[UIImage imageNamed:@\"green.png\"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:14.0];
I am having a problem adapting and or I guess understanding the vertices/indices/faces in an OBJ file.I want to eventually parse a OBJ file programmatically but first I need to understand how to do it
Bounty Since this is an important problem to me I\'ve stuck a bounty on. I\'m not looking for the exact answer -- whatever answer leads me to fix this problem gets the bounty. Please make sure you\'v
I\'m working w/ the QCAR AR SDK in Android, which uses OpenGL 2.0, and I\'m new to 2.0. The QCAR SDK is for CV based AR apps and utilizes OpenGL for rendering onto images.
Background I\'m writing a graphing library for an android application (yes yes, I know there are plenty out there but none that offer the customizability we need).
UIGetScreenImage() is a private API of Apple and they won\'t let me use it.I was using it to take a snapshot image of a full screen video and then saving the snapshot to the photo album.They suggest I
I\'m implementing a landscape mode iPad finger painting app based on Apple\'s GLPaint example. My drawing canvas is 12x wider than the screen size: 12288 x 768 pixels.
I have gluUnProject set up to find world coordinates on touch like so: public synchronized void randomMethod(MotionEvent event){
Games like Abduction! World Attack runs at decent speed on HTC Wildfire. I\'m trying to develop a game that can run on all devices even in the HTC Wildfire (that doesn开发者_StackOverflow中文版\'t ha