I want to be able to assign a shape a random direction to go in at a regular speed. I tried assigning a random number to the x and y values of a translation but that caused the shape to sometimes mov
The question is simple, how can I identify which object has been touch开发者_如何学Pythoned by the user in OpenGL.
So I\'d like to be able to draw a circle where I can specify the amount of circle drawn as shown in the following diagram.
I\'m looking at SurfaceFlinger, i.e. the the code that is doing the composition in Android, and I have trouble understanding some of the OpenGL ES 1.0 calls as I\'ve only programmed ES 2.0 code.
I figured out my fragment shader is limited to the pixel dimensions of the OpenGL ES viewport. Could I create an \"offscreen fragment shader\" or rendering environment which has 开发者_JAVA百科a lot
I am a very beginner in Objective-C and iOS programming. I spent a month to find out how to show a 3D model using OpenGL ES (version 1.1) on top of the live camera preview by using AvFoundation. I am
I want to draw a stickman based on skeletal animation. Basically the stickman should be able to reproduce human-like motion such as walking,...
Last night I attempted to play around with OpenGL in Xcode, but I couldn\'t run it on my ipod 2nd Gen (error with Can\'t run \'FirstOpenGL\' - was built for \'armv7\', but device requires \'armv6\' or
I\'m trying to use the code in this tutorial, but its in the wrong language (OPEN-GL) so i\'m porting it into OPENGL-ES as best I can. This is what I have so far:
I\'m porting a game from WP7 XNA to Android; everything was working using Canvas but it was too slow so I\'ve switched to OpenGL ES, following the examples of Replica Island and SpriteMethodTest.