Please, I need tutorials/code examples of how to fill each side of a cube with different textures on OpenGL ES 1.1
i have to draw bitmap in to the my live wallpaper using this code but image will not loaded its showing null pointer exception.
I just want to mimic a perspective projection without using z coordinate (ie: Only using 2d environment).
Where are the meanings the codes returned by GLUtils.getype and getInternalFormat listed? Right now I am getting:
I\'m trying to graph large amounts of data, say around a million data points in a line graph. I\'ve tried CorePlot, but it is somewhat lacking in speed. It couldn\'t even graph 30,000 points with any
When rendering textures that have an alpha-channel, a white border appears around the non-transparent part (the border seems to be the pixels that have an alpha > 0 and < 1):
I\'m developing a side scrolling shooter, and as background I have a setof images (about 15 images in 1024x1024 in png). and with the sprites of the enemies, and shots, I\'m starting to have some memo
I am looking into converting my OpenGL rendering code to take advantage of a few features of GLKit (namely the asynchronous texture loading and the automation provided by GLKView/Controller). However,
From section 5.8 of The OpenGL® ES Shading Language (v1.00, r17) [PDF] (emphasis mine): The assignment开发者_运维技巧 operator stores the value of the rvalue-expression into the l-value and returns
WhirlyGlobe is a very useful framework and I would like to display Country Flags i开发者_运维技巧nstead of names for each countries.