Is it possible to create subclasses of UIButt开发者_如何学Goon which do the button drawing in OpenGL ES? I have a game app that uses only OpenGL ES so far and I do not want to add composited UIkit ele
I\'m looking for an开发者_开发知识库 water surface effect sample like Pocket pond HD. I have found some tutorials:
I\'m using an ParticleSystem with PointSprites (inspired by the Cocos2D Source). But I wonder how to rebuild the functionality for OpenGL ES 2.0
So I\'m having a bit of a problem with an OpenGL 1.1 skewed drawing. Background: Basically the app is a painting app (some code borrowed from glPaint) in which the user can draw with various colors
I am following the OpenGL es rotation examples from google to rotate a simple square (not a cube) on my Android App, for example this code:
I succesfully implement shadow volume on iOS. However I got the following issue how can I clip the vertex position to the far plane like NV_depth_clamp is doing in GLSL? this is my vertex shader code
I\'m playing around开发者_StackOverflow with OpenGL ES 2.0 in Android, and looking through the docs for GLES20 I came across the following methods:
in my application( only on ardeno200 gpu), after some time(3~4 min), my logcat start to log the error in the object...
I start by saying that I don\'t know OpenGL (I just followed some tutorials). I\'m working on a demo application that uses ARToolKit . Basically if the marker is detected I need to display some data (
I want to fill a concave polygon with a simple repeating pattern. I can already draw the polygon properly, unfortunately I am having problems with filling it. In OpenGL I could do this easily with POL