I am writing an OpenGL game which will hopefuflly be for both linux and iphoneOS, I basically want to be able to build using the OpenGL ES 1.5 headers and run it on my linux desktop. Can I do this? IE
Has anyone come across this problem when building with cocos2d (OpenGL library for iPhone 2D games)? \"glui/GL/glui.h\" file is not found
I\'d like to include a simple draw feature on my app. A friend told me I can\'t use canvas because I need to control the frame buffer and not redraw the entire screen every for every frame. He suggest
I am trying to draw opengl into 2d space, and am doing the following, however it wont compile: int vPort[4];
I\'m building an Android app that takes advantage of OpenGL. As it stands, the background for the GLSurfaceView is dynamically generated by my code and loaded in as a texture and drawn with glDrawTexf
Ok... imagine I have a relatively simple solid that has six distinct normals but actually has close to 48 faces (8 faces per direction) and there are a LOT of shared vertices between faces.What\'s the
This question already has answers here: Closed 10 years ago. Possible Duplicate: Is there a decent OpenGL text drawing library for the iPhone SDK?
i am look开发者_高级运维ing for some sample code or tutorial that sets up the most basic opengl es application.
I have added an NSOpenGLView to my MainMenu.xib file, and have implemented drawRect to draw to it, this works great, so far so good.
I have some development experience of CocoaTouch Layer, Core Service Layer iPhone Applications. Now, I have to migrate for some pure 2d and 3d graphical iPhone Applications.