I\'m making a game for android where I need 开发者_运维知识库to draw a lot of points that change position every frame.I use the ndk to get faster processing performance of the math/physics section of
For one of my new games I\'m using OpenGL ES since it has multiple enemies and bullets, etc. H开发者_开发知识库ow do you draw images on the screen with Opengl ES? I have a player.png image that is a 4
So I am using Xcode 3.2.1 and am trying to make an iPhone OpenGL ES1 project.The default template for an opengl project is ok, but I have been trying to split the code up so not everything is done per
I\'m trying to animate object. I use keyframe animation: I have two vertex buffers (two frames) with vertices of my object - first buffer is for object start state and second for end state. To transfo
I\'m currently trying to make a simple model viewer for the iPod Touch, and I managed to render the model meshes where vertex blending is not performed (that is, mesh is attached to a single skeleton
Since the latest android update came out, I haven\'t been very active with the new sdk. In fact, I don\'t know much about it. What I\'m particularly interested 开发者_JAVA技巧in is of the changes that
Using a couple of posts here in StackOverflow, I created what is supposed to be a simple render-to-texture using a framebuffer.
In my iPhone game, I have an EAGLView where OpenGL rendering happens. Above it I have 2 UIButtons placed in the XIB. Once the EAGLView Viewcontroller is pushed, for the first few seconds, the UIButton
I am trying to figure out what orientation the iphone has in the simulator and instead of giving it to me using the UIDevice orientation property I just get UIDeviceOrientationUnknown.
An answer to my question suggests that DOT3 lighting can help with Ope开发者_如何学运维nGL ES rendering, but I\'m having trouble finding a decent definition of what DOT3 lighting is.