I am new to OpenGL ES and are developing in Objective-C for iPhone. What I am trying to understand is how light is positioned in my frustum. This is how I do it:
I have 2 separate renderers, one for 1.1 and another for 2.2 I have a bunch of Items which hold image information and the texture handle generated by whichever renderer I am using.
I inherited an OpenGL iPhone app code which has some large PNG files (say, sunshine.png, 10,000 px by 80 px) and a corresponding PLIST file for each png (say, ImageData/sunshine.plist).
I was 开发者_运维问答wondering if anyone could help me out implementing a flipview within an OpenGL ES iPhone template?This is pretty easy to do.You can create a Utility Application from the template
I am thinking about making a 3D game with WebGL (just for conceptual purposes, for now), but all I have never done anything in 3D and have only programmed in PHP for the most part.From what I understa
I\'m developing a native app for Android and I\'m trying to use functions such as glIsEnabled which appear to be only available in OpenGL ES 1.1. Google\'s docs claim that NDK 1.6R1 supports OpenGL ES
Ok completely OpenGL-ES noob question. If anyone could explain how apple does GLPaint or better yet the VERY BASIC code of how they accomplished that, I would be thrilled. I开发者_如何学JAVA am honest
If I want to render just a huge map, what is the best practice when using OpenGL ES with a mobile device (Android or iPhone based)?
I\'m trying now for quite a while to optimize the framerate of my game without really making progress. I\'m running on the newest iPhone SDK and have a iPhone 3G 3.1.2 device.
I\'m doing my first steps with OpenGL ES 2.0 trying things on my ipod touch. I was wondering how to solve this coordinates issue..