I tried it: CCSprite *background = [CCSprite spriteWithSpriteFrame:frame]; background.textureRect = CGR开发者_Python百科ectMake(0, 0, calcadaWidth, winSize.height);
I\'ve started to play a bit with the Frame Buffer Objects and Render Buffers in OpenGLES. One thing that bugs me out is that I\'m not able to see what data is currently in my Render Buffer instance, o
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I am creating a render texture of 2048x2048 and rendering a sprite of size 2048x2048 over it covering the whole render texture. How is the parameters for glOrtho(..) calculated?
I am now able to load a texture to the project I have made but it gave me results that I was not expecting.Instead of loading my 91 tiles and having them have crate textures, and having a picture of a
Imagine you\'re standing on the ground looking up at a cube in the sky. As you tilt your head, the cube moves. I\'m trying to replicate this using OpenGL ES on the iPhone by manipulating the tilt of t
I\'m having a problem with my OpenGLES views when the device orientation changes. I\'m using Jeff Lamarche\'s Xcode template.
UPDATE: Summary: I can draw a circle using TRIANGLE_FAN and, separately, I also can draw two squares with bitmaps as textures. But the problem is when I draw the textures a开发者_StackOverflownd then
I have some quads that have a texture with transparency and some objects behind these quads. However, these don\'t seem to be shown. I know it\'s something about GL_BLEND but I can\'t manage to make t
I have a square that rotates to a random angle and then travels in a straight line in the direction it is pointing. It does this by using a variable as its x axis and then calling