I m writing an app containing an asyncTask which continuously (every seconds or so) adds a value to an ArrayList<Float> (declared static).
I just started using openGL I need to load allot of bitmaps for animation I can get it to work great for a few frames but run out of memory when I try to load all the frames How can I load just a few
Hi we\'re developing a live wallpaper application for android handsets,our coding team is saying that openGL 1.1 should be used instead of openGL 2.0.
Can any one help me to draw a cylinder in OpenGL-es android. Whatever i draw its look like a rectangle.
In order to improve the performance of my OpenGL ES application for the iPad, I was planning to draw a rarely updated but rendertime-heavy element to a texture, so I can just use the texture unless th
i want to stretch or tile an opengl object from some bitmap. i use image of a part of bitmap. but my ring and middle textured with a average color of image. if i change image color change, but picture
I am attempting to create a very simplistic particle system for an Android application using OpenGL ES 2.0.Basically it is just for linear moving clouds in the background.My first thought before start
I have an OpenGL Live wallpaper that works fine on all phones except those with the PowerVR SGX series. This includes almost all Samsung phones and the Motorola Droid series. The wallpaper is nothing
I want to develop a talking app for the iPhone and iPad. My question is regarding Animations only. I have an excellent 3D graphics designer who will do his part. Being a programmer, what would I need
I need to have GL_RGBA32F as internal format, but i do not get this in OpenGL ES implementation. Instead of this i get only GL_FLOAT as a texture data type. The开发者_StackOverflow中文版 OES_texture_f