I\'m just encountering a new problem with my first iPhone App. On my local device with Xcode everything runs well.
Here is a shot of it working on a Xoom (Sorry for the sideways) And what it looks like on a Nexus S My best guess at the moment is that I\'m not enabling something that needs to be enabled on the ne
Hi im having a parent viewgroup which has a background, contains a openglview as a part of that viewgroup.
OpenGL newbie question: if I do something like this: GLfloat vertices[] = { .... }; glVertexPointe开发者_JAVA百科r(3, GL_FLOAT, 0, vertices);
I am trying to create a background to flow with the game. However the image isn\'t Continuous. There is a space between each of the image loads. I want the image to continue to loop.
How can I efficiently开发者_开发知识库 create a CGImageRef from the EAGLView\'s framebuffer contents using glReadPixels?Perhaps I can \"render directly to a texture\"?
In our current app, some consultants wrote code in OpenGL to make things look nice.Basically mimicing a UITableView, goes horizontal instead of vertical, and of course prettier.I was reading through a
I am working with OpenGL ES (via WebGL), but I think this question is applicable to the full OpenGL profile as well.
I have an OpenGL iOS application and am using an AVAssetReader to read frames from a video and texture a simple model with the video content.
Total noob here learning openGL and I don\'t have any code to post because this is a question about a concept, not my current implementation. If code is absolutely required let me know and to my nooby