I\'m new to OpenGL and I\'m developing an Augmented-reality application for Android. Until now, I was drawing white squares, perpendicular to the camera, pointing the user to the direction where a \
Is it possible to \"degrade\" the quality of textures in OpenGL ES?By degrade I mean make the images more pixelated/blocky/blurry etc.
I\'m writing a 2d game in OpenGL ES 1.0 (with casts to 1.1 Extensions where applicable). I\'m trying to keep this as generic as possible in case I\'ve missed something obvious.
I need to clip a few hundred objects under a clipping plane in OpenGL ES 2.0 and would appreciate ideas from people more experienced with this subset of OpenGL.
I would appreciate some help with the following. I\'m trying to render a ring shape on top of another object in OpenGL ES 1.1 for an iPhone game. The ring is essentially the difference between two cir
I have 6 textures I would like to load on 6 different faces of a cube. I\'m trying to make a new texture by using GLGE.TextureCube();. And then I load all six images to the faces the supposedly should
I\'m currently using this method from Apple to take screenshots of my OpenGL ES iPhone game.The screenshots look great.However taking a screenshot causes a small stutter in the game play (which otherw
I am attempting to render to a texture in ios with multisampling enabled and then use that texture in my final output. Is this possible?
I\'m interested in learning OpenGL, so I started reading the book 3D programming for iPhone by O\'Reilly. And guess what, I got stuck at the first exercise.
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