Hi there, the effect I want to implem开发者_开发百科ent is burning out user\'s signature. I\'ve done the signature drawing with quartz2D. Can any one show me a direction for drawing the burning glow
i am new to openGL. Iam using apple documentation as my major referens http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/TechniquesforWorkingwithVert
So, I\'m taking on OpenGL ES this evening and am working through some sample code to become aquainted. I currently am drawing a cube and ran across two methods of doing (seemingly) the same thing:
I want to load .png file via asset manager which is provided by android sdk. AssetManager manager; /........./ BitmapFactory.decodeStream(manager.open(path));
I am using openGL ES. I have loaded a ball, skybox, and a small patch of terrain into the program. The terrain changes heights at certain points.
Is it possible to create a MIP map in open gl es 1.x that only loads the texture resolution it is currently rendering?
When I\'m trying to draw a PNG image with transparency, using OpenGL, I get a strange black border around it:
How can I get my textures to align with the screen pixels 开发者_C百科for pixel perfect graphics in OpenGLES 2.0? This is critical for a project I\'m working on which uses pixel art graphics. Any help
I\'m building a pretty standard AR app that overlays stuff on the camera and am having trouble working with the SensorManager.I\'m basically trying to get the rotation matrix from the sensor manager a
If you\'ve used Box2d, you\'re familiar with setting a b2Body->userData property which is then used to update rendered shape x,y coordinates: