Hey, I have a sphere in my game world and i would like to place a plane at each vertex on this sphere for debugging purposes. The planes should be orientated so that they lie flat against the sphere (
Hello I\'m trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I\'m using OpenGL ES 2.0 with shaders on the iPhone (should
Let\'s see if I can explain myself. When you set up the glFrustum view it will give the perspective effect. Near things near & big... far things far & small. Everything looks like it shrinks
When I add the following line to my GLSurfaceView class I get an IllegalArgumentException from some random place. I don\'t know where the problem is because it doesn\'t give a stack trace.
..Continued on from my previous question I have a 320*480 RGB565 frameb开发者_StackOverflow中文版uffer which I wish to draw using OpenGL ES 1.0 on the iPhone.
This often returns NAN (\"Not A Number\") depending on input: 开发者_如何转开发 #define PI 3.1415f
Is there a wa开发者_运维问答y to use CATransform3D, or similar, to twist a UIView?What I mean is to rotate the top edge of the view, but keep the bottom edge where it is. All the transformations I\'ve
I am new to Android development and have an assignment to read frame buffer data after a specified interval of time.
I have my app on iPhone with a UIViewController with some stuff inside.. image, textbox, etc... is there a way to draw a line or something like this using opengl directly inside the UIViewContro开发者
I have created a grid with 40 x 40 vertex3D (small but useful) I can pick a single vertex out of that grid by simply calling a function with the position array[X][Y], And therefore neighbors too. How