I know the following question have been asked many times on different forums, but after viewing different solutions, it still did not fix my problem, or maybe I did not get what they mean
I\'m new to opengl-es and I wonder how people are able to draw th开发者_如何学Goese much detailed OpenGL ES graphics, e.g. on Android OS. It\'s already hard to draw a single squre, because it\'s compo
I know it\'s possible to repeat an entire texture by setting the wrap mode to GL_REPEAT, but is it somehow possible to开发者_StackOverflow中文版 repeat only a subregion of the texture? For example, wh
Re开发者_开发知识库cently I ran into a very strange issue: touching the screen of the iPhone and moving a finger around can eat up to 50% of my FPS. Yeah, I checked my code for possible bottlenecks –
I\'m checking out the nightly builds of Firefox and Chromium with support of WebGL with a few demos and tutorials and I can\'t help but wonder about the extremely high CPU load they cause.
I am trying to make an OpenGLES 2.0 cube application. The idea was to have a texture (with an alpha 75%) applied to all 6 faces of the cube.
I\'m trying to modify the fragment shader which is part of the standard iPhone/XCode OpenGL ES template. I want to make it so that every other row of pixels is transparent. I have this code so far:
I\'m trying to wrap my head around the OpenGL object model on iPhone OS. I\'m currently rendering into a few different UIViews (build on CAEAGLayers) on the screen. I currently have each of these as u
I want to draw different 2D objects in OpenGL开发者_如何学JAVA for example a path/Road ,is there any program i could draw them using a GUI then transfer them to points so i could use them in my progra
I know to use glGet to get various parameters. I need to know how to get the current GL_FRAMEBUFFER_OES and get the GLuint type framebuffer id.