I have the following code, and wanted to get other set of eyes to make sure I have written the right code to calculate the frame rate of a scene. Could you please chime in?
I\'m subclassing UIView using the standard EAGLView framewo开发者_运维技巧rk.When I detect orientation changes, I just add a rotation to my OpenGL stack.However, when the user adjusts the volume using
I want to use Open GL ES 2.0 for a new game, but I have two questions. Q: The first is how do I set up perspective views in Open GL ES 2.0 - do I need to include Open GL ES 1.0 and use glOrtho, or is
I created renderer and loader of DirectX8 retained mode on iPhone/iPod/iPad/MacOSX/Windows. DirectX8 retained mode format is scene graph style, and hierarchy so deep.
How do I track the memory used by OpenGL textu开发者_如何学Gores in Android? I understand the texture memory is on the Video RAM, but do they get swapped in with the RAM? If I call glGenTextures and
A need to draw some开发者_StackOverflow社区 text in openGL and then make rotations and translations over it. Need to use just objective-c. Any help?Use Photoshop or something to create a texture file
Ahoy, I\'m working on an OpenGL ES based game for Android using the NDK. My application is targeted towards SDK 1.6 and above.
Does anybody know开发者_开发知识库 how much texture memory will be available for OpenGL on the new iPhone 4? How much is on the iPad?
I\'m just starting out teaching myself openGL and now adding openAL to the mix. I have some planets scattered around in 3D space and when I touch the screen, I\'m assigning a sound to a random planet
first time asking a question here but been watching others answers for a while. My own question is one for improving the performance of my program.