In OpenGL ES 1.1 (using Objective-C), what is the easiest way to create a circle, and for a sphere? I would prefer for it to be easy to implement, as 开发者_运维问答I am new to OpenGL.
With the stencil buffer in opengl-es for Android, I\'m simply trying to mask out drawing part of the screen. I think I have it set up right, but it is not masking out the non-stenciled parts. Below is
Can Anybody explain me what is EGL and 开发者_StackOverflow社区what it does? How can i use EGL with OpenGL-ES On Linux?
Sorry for the duplicaiton, but I\'ve been googlin\' for hours now without any result. I have this (optimized) data of a simple cube exported from a converter:
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I have just began opengl programming in android and i am fairly new to opengl as well. I\'ve been using nehe\'s opengl tutorials as well as insanitydesign\'s android ports. I successfully managed to c
This code: public void onSurfaceChanged(GL10 gl, int w, int h) { gl.glViewport(0, 0, w, h);// gl.glMatrixMode(GL10.GL_PROJECTION);
I\'m using a series of shaders to perform realtime image processing on the iP开发者_如何学编程hone (3GS/4/iPad). The fps isn\'t what I\'d like it to be.
I\'m trying to do screen mirroring on the iPad with OpenGL 1.1. I\'ve got to the point of setting up the external window and view.I\'m using OpenGL on the first screen, and I\'ve read that I can setup
So I\'m going through the first tutorial in O\'Reilly\'s iPhone 3D Programming book. At this point in the tutorial, it pulls all the OpenGL ES stuff into a seperate c++ interface. I have followed the