I\'m developing painting app. I\'ve tried to do it with CoreGraphics/Quartz 2D and drawing curves algorithm is pretty slow. So we\'ve decided to switch to the OpenGL ES.
How would I rotate a view in degrees? I\'ve got the following code setting up my view... public class GLLayer extends GLSurfaceView implements SurfaceHolder.Callback,
I am currently coding a little AR-Game for myself on the iPhone 3GS ;-) I want to use the accelerometer & compass data for rotating my camera in opengl. The camera has a fixed position and can on
I\'m using an OpenGL Texture2D class and initWithString method to display strings to the user.When running with iOS 3.0 and XCode 3.1.3 all the text would appear black in the simulator and white on th
I\'m trying to draw a prism and animate it with CoreAnimation. But I can\'t find a good solution to draw the fan of rainbow colors.
I\'m writing for iPhone, OpenGL ES Do you know how can I draw quad with part of particular texture? Now I\'m rendering like that:
I have an iPhone application that is mostly using standard controls. There is one view that is rendered in OpenGL (fancy graphs). In the interest of saving myself a lot of work, I looked around and fo
I\'m having great difficulty getting basic textures to work in an OpenGL ES app on my Droid (2.1-update1).I trying to render a simple textured quad - four vertices, two faces, with normals and texture
I\'m not sure I\'m using glDrawTex_OES correctly.In fact, I\'m sure I\'m not because I\'m getting a black rectangle on the screen rather than the intended texture.
So, I\'m writing a game engine. I have a little example (see http://qrcode.kaywa.com/img.php?s=8&d=http://rokonandroid.com/rd.apk), that seems to work fine on every device except Droid / Mileston