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OpenGL doesn't render on Droid / Milestone

So, I'm writing a game engine.

I have a little example (see http://qrcode.kaywa.com/img.php?s=8&d=http://rokonandroid.com/rd.apk), that seems to work fine on every device except Droid / Milestone.

It displays a blue screen (due to glClearColor being set to blue), and nothing more.

I have tried with/without textures, and wit开发者_如何学JAVAh/without VBOs. Yet still all blue screens on Droid.

What is unique about Droid and how it handles OpenGL, and why is it doing this?


Are you using OpenGL ES 2.x perchance? The droid can't support it. Alas there is precious little we can do but guess without seeing some source code!

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