looking at the iPhone app Doodle Jump I am not quite sure what kind of technologie Lima Sky used to draw 开发者_如何学JAVAthe graphics. Is it UIKit, CoreAnimation, OpenGL ES or a combination. All Some
I\'m trying to mash in a simple blur on an image I\'m rendering in OpenGL ES 1.1. I\'ve looked around and found various suggestions for how this might be done, but none that have given good results.
What differences have you se开发者_运维百科en when running an OpenGL ES based iPhone game on a device using an SGX chip... when the game was originally developed for a device using an MBX chip?Renderi
Can anyone help me with a simple problem? I’ve put a square built it from many triangles like 20*20 triangles, I’ve added to this squarea texture, also I’ve set the normal to this square and since
can I assume that, if a phone runs Android 2.0, it also supports OpenGL ES 2.0 and thu开发者_如何学编程s the graphic hardware has full support for programmable shaders?
I am almost done creating a game for android using a port of irrlicht 3d engine to android. All code except a minimal frame work to make the native calls and play sounds is written in C++.
Is it possible to make the backgroun开发者_如何转开发d of an OpenGL ES layer transparent so you can see what is behind the OpenGL ES content? You have to do two things:
I\'m putting together a simple game for the iPhone, and am trying to implement the effect of moving the camera around t开发者_C百科he GLView.
While testing my openGL ES app on the new iPhone 4, it seemed as if the openGL wasn\'t using all 326 ppi, rather the 163 ppi found on the 3G, because of noticeable pixelation.I realize there are 4 tim
I\'m looking for ways to optimize opengl rendering in my iPhone game. I wonder if anyone has experience with the impact of texture size when it comes to rendering a sprite?