I\'m making an universal openGL based app that should work on ipod/iphone 2G/3G/3GS/4 and iPad. To deliver the best possible graphics I need to switch between different texture resolutions based on
I\'m developing a game on the iPhone, using OpenGL ES 1.x to render stuff. It seems that my OpenGL ES view receives touch events after a noticeable delay on some iPhone devices, and on some other dev
I\'m attempting to draw in orthographic mode with OpenGL ES, and the point (0,0) is in the lower-left corner of the screen.However, I want to make it be in the upper-left hand corner.
I\'m developing an OpenGL-ES game of life program for the iPhone and I have an array that contains the boolean values of the entire grid, what I did for the array of the grid was:
I\'m currently working with OpenGL ES 1.1 and using the DrawElements convention along with Vertex, Normal, Texture Coordinate, and Index arrays.
I need to develop some开发者_JS百科 application using OpenGL in Qt for Symbian platform. I found a function called loadScene in Qt3 that where used to load 3ds files but couldn\'t find any for the lat
Can I play a video using OpenGL ES on iPhone? I dont want to use MPMoviePlayController class (because default co开发者_运维问答ntrols also appears on the screen).
I\'ve got a float array camObjCoord declared as.. public static float camObjCoord[] = new float[8000];
I\'m trying to get a bunch of stuff done in OpenGLES, but here\'s where I\'m starting - drawing stuff to a texture, then displaying that texture.
When the texture is switched, why is the speed slow? Code - 1 glBindTexture(GL_TEXTURE_2D,texId01); glDrawArray(glDrawArrays(GL_TRIANGLES, 0, 4);