I\'m using Apple\'s sample application GLPaint as a basis for an OpenGL ES painting application, but I can\'t figure out how to implement undo functionality within it.
[I\'m going to be interviewed for a position, and I don\'t want to oversell myself...] I can do just about anything in Objective-C (some things need a lot of code) in 2D, but I haven\'t actually lear
I\'m new to OpenGL ES and having a simple kind of problem in my project. I\'ve successfully drawn a square on my screen but the problem is that my \"drawView\" function in my EAGLView is
I\'m creating an Android app utilising OpenGL ES, and need some help with the vertex, texture and normal pointers.The examples I\'ve seen stop at a fairly basic level so I seem to be missing a bit of
I am working on drawing anti-aliased lines in OpenGL-ES on iPhone. I am using an approach outlined in iPhone 3D Programming, called \"Rendering Anti-Aliased Lines with Textures\". The basis idea is to
I need to load textures in background th开发者_运维技巧read in OpenGL ES. But glGenTextures always returns zero when called in background thread.
I\'m trying to port a ogre function written in opengl to opengl ES, but this function uses defines from glew.h, and I have no idea how to port this code.
Im using CGBitmapContextCreate to read the data from a png file. I then resize the image with a couple of loops to fit the OpenGL ES image size criteria.
On iOS if I want to overlay two views and then blend from one scene to another. E.g.: From menu of a game to the actual game. Have menu first, then on click (\"start game\") load game view and have a
Starting with the iPhone 3G S, OpenGL ES 2.0 has been supported on iOS devices.However, I can\'t find much in the way of sample code for OpenGL ES 2.0 aimed at the iPhone, or even some generic example