Well, here\'s my request. I don\'t know OpenGL already, and I\'m not willing to learn it, I want to learn OpenGL ES directly since I\'m targeting my development to android, however. I want to learn Op
I\'m making an OpenGLES Android app using Android NDK, expanding from 开发者_开发技巧android\'s gljni example, which can be found here
I am new to both openGL and android development so please forgive me if my question is very trivial. I am trying to build a simple little app that takes input from the user in three开发者_如何学Pytho
I would like to create a game in wireframe mo开发者_开发百科de however without the glPolygoneMode command I don\'t know how I would do it.Is it something I could code myself with what is available?I\'
There\'re set of definition called \"egl\" in GLES 1.1: http://www.khronos.org/opengles/sdk/1.1/docs/man/
I am developing a simple iPhone app, which: retrieves data from the server presents the data In order to present the data better I want to add nice 3d dynamic objects, for example:
I\'m working on an iPhone project in Xcode 3.2.4 for which I\'d like to display textures using OpenGL ES 2.0. I don\'t have much previous experience working with OpenGL, but so far it doesn\'t seem to
I\'m trying to learn OpenGL ES with the \"OpenGL ES Training Course\" (An OpenGL ES tutorial). I use OPENGL-ES 1.1 WINDOWS PC EMULATION with visual studio 2010. I\'m trying to comile the \'hello trian
I know that to save/restore matrix state you use standard push/pop operations. I haven\'t been able to 开发者_如何学Cfind a decent convention for saving/restoring state such as when using glLineWidth(
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