I\'m new to opengl-es on android and struggling to get my head around the concept of texturin开发者_StackOverflowg.
I\'m trying to draw an image using OpenGL in a project for iPad. The image data: A data blob of UInt8 that represents the grayscale value for each pixel in three dimensions (I\'m going to draw slices
I am attempting to replace the Canvas-based rendering system that I already have with the faster opengl-es surface, however, I can\'t seem to get an openGL renderer to conform in such a way that it ac
I have an opengl es application on my ipad w开发者_StackOverflow中文版hich is basically a paint application, uses pretty much the same code as glpaint, the sample from apple.
I have Win 7 64.Open GL 2.0.In working with the Android download, Dalvik, etc., I apparently also have OpenGL ES 2.0.
I am using point sprites to display a few ten thousand points, each with a different size. It works well, looks great and is quite fast. I\'m using a VBO with the coordinates and the sizes in it (4 fl
How I should go about recording a video screen capture of an OpenGL application? So far my plan 开发者_开发知识库of attack is to take individual screenshots then run it through a video encoder.
What is the correct way to save images in png format, if I want to use it in my Android OpenGL 开发者_StackOverflow中文版ES application as texture?
I tested my app on some Android 2.1 and 2.2 devices. So I think that they support OpenGL ES 1.1 But on some devices I had problems whit my app. I get an unsupported operatio开发者_如何学编程n exceptio
The following code is a modified version of XCode\'s iPhone square example, to draw a cube. But when I use culling, the cube renders with faces missing. Can anyone tell me what I\'m doing wrong?