If... vec3 myVec3 = vec3(1.0, 0.0, 0.5); // myVec3 = {1.0, 0.0, 0.5} vec3 temp = vec3(myVec3); // temp = myVec3
i building a drawing app that uses openGl. i am new to openGL but managed to build the basic app. I am now working on the ability of the user to save the drawings to camera roll.
I get an error GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT after I try to create a framebuffer that renders to a texture. I can\'t figure out what is wrong, any help is greatly appreciated.
I am drawing some textures with alpha channel, but when they are displayed it looks like the alpha channel is only binary.So a pixel is either transparent or opaque, although开发者_运维百科 in the tex
I\'ve run into an organizational problem with an application I am working on, on the Android platform. The application uses sensors as input and OpenGL as output.
I have an OpenGL view that renders a 3D model. It is a basic modification on Apples EAGLView. This view is added to a controller\'s .view and displayed with presentModalViewController: . I would like
I\'d like to add an OpenGL ES view as an overlay to my camera view. From this question and its anser I came to know the two field angles of the iPhone 4 rear camera.
I have a byte array of RGB values, just like the contents(without header) of a *.bmp file. What I want to do is, draw the corresponding bitmap on Android, using OpenGL.
Hii, I want to make a simple live wallpaper using OpenGL in Android that will draw the textures. I have develop a simple OpenGL Activity that can work exactly for live wallpaper. But som开发者_Stack
I\'m developing a game for Android, and I made it using OpenGL ES 2.0.Now I want to add support for devices that do not have OpenGL ES 2.0 support, and use OpenGL ES 1.0 instead.