i\'ve a question开发者_开发技巧 about UIImagePickerController class reference, in photo-camera mode.
Having little expe开发者_运维技巧rience in Opengl es (or opengl) I was hoping somebody could help me out with this.
I\'m using OpenGL ES 1.1 to render a large view in an iPhone app. I have a \"screenshot\"/\"save\" function, which basically creates a new GL context offscreen, and then takes exactly the same geometr
After trying out开发者_Go百科 various combinations for the glBlendFunc, I\'ve noticed that most of them have no effect on my phone (HTC Desire) while they work just fine in the emulator. On the phone,
Either the OpenGL_ES_Programming_Guide_v1.0.2 samples or the Imagination Technologies\\POWERVR SDK\\OGLES2_WINDOWS_PCEMULATION_2.06.26.0649\\Binaries\\Demos?
How would you impelement the following? 1. Image is loaded from a file 2. On Touch the picture burns in flame.
I\'ve been using this method (I think I got it from one of Apple\'s example code projects): - (void)loadTexture:(NSString *)name intoLocation:(GLuint)location
I\'m looking into 3D on the iPhone, I have managed to get a 3D cube on the device but would like to add interactivity such as touching one face fires a specific event and an other face a different eve
I don\'t g开发者_如何学JAVAet this concept at all: ...you should not use more uniforms or varyings than would exceed the minimum
I am porting an Android app I made to iPhone and running into problems with the syntax (I think) I\'m basing the project off of the example from