I have one module to implement in which I have to change the Brightness and Contrast of the Image for IPhone.
I\'m working on a relatively simple 2D side-scrolling iPhone game.The controls are tilt-based.I use OpenGL ES 1.1 for the graphics.The game state is updated at a rate of 30 Hz... And the drawing is up
I need a shader that starts with a given texture, then each frame of animation operates on the previous output of the shader plus other input.
Alright, so I\'ve got this OpenGL tutorial I\'m basing from, my current code is equivalent to Part II of it, which is here:
I\'m trying to use gluLookAt in an Android app to move the \"camera\" around, but I\'m not seeing any results.I\'ve looked around and I gather that any glLoadIndentity() calls will reset the matrix, c
I\'m playing with OpenGL ES on iPhone and I\'m trying to rotate a model by panning with the finger. I discovered the open source app Molecules that let\'s you do that and I\'m looking at that code, bu
i h开发者_Python百科ave two images which are overlapping on each other.(the way in which cards are placed on top of each other)
I found some tutorials about playing a fullscreen video on the iPhone, but I wond开发者_StackOverflower if it is possible to play an embedded movie in the background of a openGl animated app?
How would I che开发者_开发技巧ck if an object drawn in openGL-ES is visible?You don\'t check IN OpenGL if an object is visible.
I\'m getting some intermittent bottlenecks on my 2D OpenGL ES iPhone game. When I profiled it in Shark, nothing remarkable came up. In the game, the background takes up the whole screen and I haveabou