How do I put b2RopeJoint into my project. The newest Box2d version does not have b2RopeJoint in it. People online tell me to update my box2d but I have 2.1.2 which is the newest version. I\'m so confu
As shown in the image I have implemented \"blob\" by connecting Circle shapes with \"Distance Joints\".
I\'d like to make game with some windmill in it and want to make wind via b2vec2 gravity vector. I can\'t find开发者_开发问答 some clear explanation about wind resistance. Is it possible with box2d? M
I\'m a bit s开发者_运维问答tuck trying to get box2D to compile and I think it\'s because I don\'t quite understand how Xcode handles its build directories.
I have a question about cocos2d and box2d. I have to create a simple wheel that rotate according how the user touch the wheel for an Ipad App.
Please refer to the video at http://www.youtube.com/watch?v=_DyzwZJaDfM The \"brown\" body is controlled with mouse and when mouse is pressed I calculate force usingHookes law (refereedto http://www
pls any one help me i have create the edges in my project.i know how to check touch position is inside the shape
I\'m trying to serialize a b2World, and due to Box2D\'s many private objects that are used, made, and deleted internally, the issue becomes much more complicated. I decided that i should use these int
I am trying to implement a live/score system using cocos2d and box2d. my bodies are box2d bodies which collide as I want them to but the problem is that I have been trying to implement a score system
I am using Cocos2D Box2D template for my project. When I type , \"b2**\" the autocomplete doesnt show any Box2开发者_Go百科D classes. (pressing ESC also doesnt show any )