I\'ve created a small game with Box2d for AS3 - I have sprites attached to the stage that take their position from the underlying Box2d world. These sprites are mostly PNGs.
I am using the cocos2d-iphone + Box2d engine, I have a simple call in Box2d to create a body: b2Body *crateBody = world->CreateBody(&crateBodyDef);
开发者_开发技巧 It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form.
I\'m using Box2D on my i开发者_如何转开发Phone app using Cocos2D. I\'m using mouse joint to drag objects by touch.
I\'m using mousejoint to drag bodies in box2d, but it causes inertial delay. Does it exist any way to开发者_运维百科 drag a body instantaneously?The solution is to tune up properties frequencyHz and
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