GetBodyCount() always returning 0 in Box2d?
I am using the cocos2d-iphone + Box2d engine, I have a simple call in Box2d to create a body:
b2Body *crateBody = world->CreateBody(&crateBodyDef);
Then I am printing the newly incremented body count variable through:
CCLOG(@"There are %0.0f bodies in the world.", world->GetBodyCount());
However, GetBodyCount()
always retu开发者_开发知识库rns 0
? I know the body count variable is being incremented, as when I debug and step into CreateBody(..)
m_BodyCount
is incrementing, and my inspector returns 1
respectfully. I do not understand how with world->GetBodyCount()
simply running a return m_BodyCount
could this be failing and returning 0?
Hope somebody can help! Cheers.
I am using SVN rev. r31
Graham
Is GetBodyCount()
returning an int? If so, you should use %d in the format string.
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