So i have some bodies(which i can create more and more at runtime), and i need them to be magnetized to the screen center. Let it be a (480/2 / WORLD_SCALE, 320/2 / WORLD_SCALE) in the world space. I
I am developing a game(cocos2d+box2d), where I want to implement waves similar to below link, http://jayisgames.com/cgdc8/?gameID=7
I\'m new to using Box2d and really can\'t find a consistent answer to my question so please excuse me.
I am making a box2d game and have enemies fly in from the left side of the screen to the right side of the screen. If I apply a force in the tick method like shown below, the enemies increasingly move
I have a ball that you blow on with air. I want the ball to be blown more if it is close to the blower and blown less if it is farther away from the blower. I am using box2d and I am us开发者_如何学Go
I am new to Cocos2d, Box2开发者_开发技巧d and game development all together, but I have read a good bit of tutorials to at least have a good start on a game set up and working...
i\'m developing an app that uses Box2d. When I try to do something like this :开发者_如何学Python
I need to know how to use box2d for projectile motion. initially, projectileTime=0; then i call the following function for projectile motion. It works pretty good.
How do I put b2RopeJoint into my project. The newest Box2d version does not have b2RopeJoint in it. People online tell me to update my box2d but I have 2.1.2 which is the newest version. I\'m so confu
I have a question about cocos2d and box2d. I have to create a simple wheel that rotate according how the user touch the wheel for an Ipad App.