I made a small example of Box2d JS. There are small ball objects (8 vertex ball). You can put the ball where you like.
Well, imagine the scenario where i have 3 objects, hanging from the \"ceiling\", each one by a string (inside a b2World).They are 开发者_运维百科touching each other side by side.
I have box2d and qml working together nice. I am generating a polygon like this Polygon{ vertices: [ Qt.point(6, 22),
I\'ve lost in tonnes of information for box2d and it\'s ports. But I have very simple question, for which I can\'t get any informations anywhere.
Folks, I\'m trying to implement a certain behavior to a collision where a ball hits a wall at an angle. I want the ball to maintain full velocity, but I would like for the angle of reflection to be s
I\'m working on a importer for a game of mine, it reads an xml and then creates the box2d bodies for everything.
I have a ball and another sprite. When the ball collides with the sprite it simulates falling. My only problem is the other sprite is just on big image and the ball is on top of it, but there are spa
i\'m using flash with box2D 2.1a. i\'m rotating ball hanging on the string. The path which the rotating ball trace is ellipse. When releasing the rotating ball 开发者_开发百科from the string i want th
I am using Box2d and Cocos2d to develop an iPhone game.I have a ball in the center of the screen with a simple boundary created using fixtures etc. What I want to do is add the functionality so that a
I\'m a bit stuck here, basically I\'m trying to compile Box2D as a static cocos library. I started by creating a static library project in xcode4 and dragged in the source files (in the correct folder