I am creating a simple drag and drop puzzle for the iPad/iOS.Basically you can drag a sprite to a location and if it matches up then bingo, it matches.Like the kids animal puzzle games.Drag a chicken
I\'m using a composite design in my current game which works pretty well. All game objects are either instances of GameObject or are direct descendants of it... some objects implement a particular int
Is it possible to determine if a b2body has collided with another b2body from a different layer? Also, how would I do that?
I have been looking into box2d (in java with libgdx) lately and have been trying to create my own custom bounce effect (I increase the Restitution after the first bounce)
I am doing simple application that should put circle on Canvas when the user taps the screen and then put that circle in the PhysicalWorld I have defined.
I downloaded cocos2d, the latest version. I added the folders \'cocos2d\' \'cocosdenshion\' \'external\' \'cocoslive\' and \'experimental\' to my project folder, then I dragged them to my project with
I have created a single body in box2D, which consists of 2 fixtures. I have a CCSprite userData for each fixture, but i don\'t know how to set the sprite position and rotation to match the fixture sha
I am making a game using Andengine/Box2D physics addon. I experienced the random crashes due to the addition/movement/deletion of box2d bodies during the world step calculation, so I have implemented
I\'ve got a problem with my current project. What I\'d like to do is make a b2Body move up and down repeatedly. I already know how to do this with a CCSprite:
I’m still new to Java and Android programming and I am having so much trouble Removing an object when collision happens.