I have an arrow and a ball. The anchorPoint for the arrow is on the bottom. All I need to do is have the sprite be able to rotate with touch, then a linear impulse is applied to the ball and shot in t
Something strange here: my Activity half of the time it is launched freezes and i get an ARN from the system.
I know HTML5 canvas fairly well, I know the basics and animation using loops etc. Demo I\'m working with: (click to make shapes) http://henry.brown.name/experiments/box2d/example-canvas.html
I have sprites(which have bodies) that can fall down into a box, in a b2world.开发者_如何学C I wonder in what way should I define that box body, so only when another body hit it from upside, it looks
I am making a skateboarding game with obstacles you have to jump over using box2D and AndEngine. I am trying to make it so that when the player collides with an object, the object is removed and an ex
I\'m using box2d to implement collision detection for my game. In most cases, any type of collision detection does something like \"remove enemy\" or things like that which is uniform regardless of t
I want to implement some sort of bullet time for my box2d app, googling around I found a post were they suggest to change the timestep (something like from 1/30 to 1/60) but its quickly flagged as bad
I\'m gonna make a function like \"Doodle Jump\": A ball(dynamicbody) jumps after collided with a platform(staticbody).
If you\'ve used Box2d, you\'re familiar with setting a b2Body->userData property which is then used to update rendered shape x,y coordinates:
I\'m trying to move player body while contact with teleport but setTransform isn\'t executed.This is my contact listener