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I want to use the MouseJoint in Java for Android. I am new in box2d and cocos2d. I don\'t know开发者_Python百科 how to use the mouse joint.i recomend you to see this tutorial example. Copy from it (so
I created a polygon which has 5 vertices, and all vertices are generated by VertexHelper. Why does the program get SIGABRT at b2Assert(area > b2_epsilon) in ComputeCentroid() in b2PolygonShape.cpp?
I am making a box2d game and have enemies fly in from the left side of the screen to the right side of the screen. If I apply a force in the tick method like shown below, the enemies increasingly move
I have a box2d body that has a fixture of a ball. It just bounces up and down on top of a rectangular box. Sometimes it will fall off of the box for n开发者_如何学Pythono apparent reason. I there a wa
Basically I have the following constraints for an upcoming project/game: Drawing should be done in the HTML5 canvas element
What I have is a circle that rolls over other objects and \'picks\' them up. My current setup uses WeldJoint to join and place the picked up object at the circle\'s edge. I then edit these object\'s f
I am trying to turn off gravity on one of my bodies. I have used the bodyDef.gravityScale = 0.0f but I am having no luck. Here u can look at my code below. Please help.
I have a ball that you blow on with air. I want the ball to be blown more if it is close to the blower and blown less if it is farther away from the blower. I am using box2d and I am us开发者_如何学Go
I am little slow in English, please do understand. Here is my source code: - (void)createBall:(CGPoint)touchedAt{