Where do i find reference manual of JBox2D ? I was using fisica which inherits JBox2D. There is reference manual of fisica but can\'t find reference manual of JBox开发者_Python百科2DI don\'t think JBo
I\'m attempting to create a \"U\" shape in Box2d (in Cocos2d) by joining 3 rectangles like so: |_| It sounds like joints are not the correct solution here since I don\'t want any movement so I have c
i\'m developing an app that uses Box2d. i have a world with several blocks and an object that collides with them. at the moment the collision starts, the obj开发者_开发知识库ects start to change their
I\'m making a game like Arkanoid and to move the ship with mouse, I\'m using the following code : var mousex:int = costume.stage.mouseX;
I made this monster cool game: Just kidding. My players are interested to see a line that predicts how the ball will bounce of wall 开发者_高级运维or other balls.
I have managed to make a hello world JBox2D application, and it works (I have some bouncing balls). However, I just read a comment on a forum post, which claims that JBox2D produces a lot of garbage,
Here is my pool game engine done in Box2dFlash. I would like to make this simulation more realistic as I received
In my application I am using Box2D and Spidermonkey. Both libraries are defining the type uint32, which obviously gives me a compiler-error when using both in the same compilation unit.
I can´t seem to create a b2PolygonShape with vertices in my Box2D Cocos2D project. I get no errors but nothing shows up at the screen.
Many apologi开发者_运维技巧es if this has been answered before but I wasn\'t able to quite find what I was looking for.