Currently I am using the Box2D physics engine in a game of mine - and I was wondering if I could create a gravity well of sorts, in which all the bodies are attracted to a single arbitrary point. Is t
Hi all im working on an ipad app using cocos2d objective c and box2d. my question is in relation to box2d and collisions with curves. basically i have circles within a larger circle arena. the smalle
I\'m trying out the Corona physics engine for a simple game. I have created several \"balls\", just circular object and \"well\" a static sensor object.
I\'m new in box2d and I tried to create joint between two body. I wrote a joint like b2Re开发者_如何学JAVAvoluteJointDef jointDef;
I am trying to create a body in box2d which looks like this: http://www.tobyjones.com/3d/3d_rec.jpg I was going to create a horizontal rectangle and add vertical rectangles to each e开发者_如何学Cnd
I\'ve been playing with the box2d engine, and it\'s great I love it. I\'m creating a flash game involving a time traveller, his ability is to slow and speed up time. I\'m using different timesteps to
Anyone know?All I can see is ApplyTorque and SetAngular开发者_如何学编程Velocity, I want to just rotate the object before adding it to the simulation, for example: so I have one crate tilted up agains
I am using Box2D for physics for a game I am making, and I wanted to see if there was a way to use Box2D so that a could take a rectangle and see if it collide with开发者_如何学运维 another rectangle
I have top-down game for iPhone (no gravity) and I\'m using Cocos2d and Box2d. I try to move a bullet by this code:
So I\'ve got: class bc_Game { public: //blah private: b2World world; }; bc_Game::bc_Game() { //blah, defining variables used