I\'m making a Flash game, and I\'ve encountered a really weird problem while trying to draw a polygonal shape in Box2D.
Edit I\'ve updated this question here: Box2D: How to get the position of a static body? I\'m using sensors in a Box2D project. On a collision with a sensor, I\'d like to know the sensor\'s position i
I make a simple game. It has many diamond image and one ball. when ball touch with diamond shape then collision occur. in my application when ball touch on the edge then collision working correctly b
I tried to implement a circle bouncing between 4 wall. But, it dosen\'t matter what is initial velocity vector of that circle, afters some time it always ends up moving horizontally or vertically. Is
I am developing a 2D, underwater, action-RPG for Android, using Box2D as the physics engine, mainly for collision detection, collision response and movement of in-game characters within an environment
Hi i am开发者_Go百科 trying to create a game like bucket ball, i am using box2d as physics engine with UIView in iPhone,
Im generating a plain txt file from Physics editor. It contains all t开发者_Python百科he vertices for my polygon. Because I want my polygon to be textured, im running it through a triangulation method
I\'ve just followed the steps on the cocos2d site to install the latest xcode 4 project templates, however every time I try and create a Chipmunk/Box2d project it fails to build, stating there are ~26
I\'m creating a simple puzzle game that uses Cocos2d and Box2d but I\'m struggling to find any documentation on how to organise levels.
I got a weird EXEC_BAD_ACCESS error on device only, it works in emulator. Here is the piece of related code: