I\'m working on an iPhone game, and the ground is a long, repeating rectangular sprite object that extends about 30 pixels above the bottom of the screen. I\'m trying to align my ground edge shape 30
I am trying to create an iPhone game with fairly large levels. Hard coding the platforms and physics objects is very time consuming. I have seen some people have made their own parsers for svg fi开发者
In Xcode/cocos2d/box2d I have methods in an .m file called Level1.m, and another in construct.mm. Is it possible to access level1s methods from construct?
I\'m considering using AndEngine for a physics-based game on Android. A number of the examples (especially the ones I\'d be basing my code on) depend on the Box2D extension.
Have been working on building a Bridge builder using box2d. Basically you build a brid开发者_运维问答ge and stress test it by passing objects on top of it. The joints break if the stress applied is
I have two classes, using Box2d,Cocos2d. Construct.mm and Level1.mm Construct contains all the methods for creating different objects in the box2d physics engine
Hey, im programming for the iphone using box2d and cocos2d frameworks. Currently, 开发者_运维百科I have 3 Classes all subclasses of CCSprite.
Help me out with some sample code for getting the position of a sprite in Box2d in开发者_JS百科 iPhone.To get the position of a sprite from a box2d bodyDef you would first want to save your sprite in
Hey, im wondering if its possible to freeze a body from the bodyList(), then unfreeze it. The unfreeze should retain all its inertias, so that they continue along their paths if as if they where never
I am new to Objective-C. I am currently working on a game using Cocos2D and Box2D. My problem is that when 3 objects collide together, the game crashes. Now let me describe my game in details: