this is a real quick question. 开发者_Go百科Is their a way i could access Achievements on the WP7 without being inside XNA?
First off: I had another question Creating a 2D polygon in XNA but I answered it myself after a day of frustrating research and testing. There you can find the code I have right now. So here is my nex
I\'m attempting to create smooth movement from the other players in my game, and although it\'s smooth, it gets rather behind when one walks for more than 5-10 seconds or so.
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
I think I am fundamentally misunderstanding the way render targets work. In my understanding RenderTargets are just Textures that the spritebatch draw calls draw to.
I am designing a gui system for my XNA game. The window can be dynamically resized at runtime and the \'desktop\' resizes to it fine.
I am using XNA with SpriteBatch and custom drawn verticies in parallel. The goal is to have the same coordinate system for both techniques.
I have the following game: I have the rectangle collisions ready with the ball and with the tiles. but my problem is when the ball hits the tiles and the bat, what angle should开发者_开发技巧 the b
We are in the process of parsing out what 3d开发者_Python百科s Max files we need to keep as \"source\" for an Xna Game engine application.
I am on Windows XP 32-bit. I want to learn XNA with a book that by the way, recommends Windows Vista or Windows 7.