I\'m using a Keyboard hook in my XNA project (anyone who uses XNA knows how useless the built in keyboard class is for \"text box\" style typed input.
I am using Farseer 3.3 and XNA. I have a problem that i just cant solve in a nice way. I ha开发者_如何学Cve a situation where there is a world with bodys in it all working away doing there thing.
I created a camera with a matrix and used it to move the view point in 2D. Basically I started from this template:
I am having some issues with a thrown exception.Below is the draw method from the XNA loop. protected override void Draw(GameTime gameTime)
Alright, so currently now, I have my collision detections in my Game1 class (Main class). For example: rectangle collision between my player and ball.
I am writing a game using C# 2010 and XNA 4.0. I want it to be a good game and not some \"just another crap\" and so one of my goals is good framerate. For this I would like to ask you for some advice
I\'ve taken the A* Algorithm from this example XNA Pathfinder example so that it will be able to plot a path for a moving goal.
I\'m currently developing an application in XNA and using a TV with HDMI for video and audio. When I turn the TV off then on again the application audio ceases to work. However, system soun开发者_如何
I need a way (if possible) to convert a compiled XNA 3.0 .XNB Effect file to a开发者_开发百科 readable .fx file (to add it to a XNA 4.0 project again, since I dont have the original shader anymore).
I\'m doing a bit of trial and error with Flash/AS3 and Flixel to make a car move to various waypoints on its own. Anyway I have found some code by Microsoft for XNA/C# and am trying to convert it but