In my main class, I have a list of \"Entity\" objects, Entity being a class I have created with all the necessary data I need for a player and/or enemies.
Title should be clear, I\'m having trouble accessing the lowest level properties with multiple inheritance.
I just made a game using xna and I was thinking of making a website to host all my games to come and I was wondering how I could 开发者_StackOverflow中文版do that. Any suggestions of how I could make
Im trying to create a body of a irregular 2D sprite Farseer 3.3.1. Could it be done with using BodyFactory.CreateCompoundPol开发者_C百科ygon method?this is a method from one of my projects. Its a litt
I have implement the effect and Transition using pixel shader files. When i apply effect and transition separately it working fine, but if i am applying both simultaneously it is not working. How can
So, I want to check collision between my player and the tiles. The tile isn\'t one big object, but the tile is 32*32 pixels size and there are like 11 of them, used as floor so the player will be able
I have a particle system using basic spritebatch, where the particles are being created and destroyed based on decremental alpha value till 0.
I\'m trying to write a ContentTypeSerializer in XNA for Dictionaries of shared elements, and I\'m almost there but have got an error when deserializing the dictionary xml, due to my lack of understand
This is my first post at this section (XNA and game development). I\'m trying to get something the below image. As you can see, there\'s a highway 开发者_高级运维and inside of it, there\'ll be some ob
I\'ve implemented a pretty basic car movement system: _velocity.x = Math.cos(angleAsRadians) * _speed;