I\'m making a blac开发者_Python百科kjack game where a card needs to be shown a second after the last card.
Basically, I am getting this error \"An unhandled exception of type \'System.StackOverflowException\' occurred in Sortie.exe.\"
开发者_开发知识库In terms of 2D I don\'t understand what a viewport is and what it is used for.
I\'m making a game in C# and XNA, and I was trying to come up with a method to render massive terrains without using a tremendous amount of memory or passing the poly limit hard-coded into XNA.
Basically, I\'m trying to cover a slot machine reel (white cylinder model) with multiple evenly spaced textures around the exterior.The program will be Windows only and the textures will be dynamicall
This is my Transform. I got it from an example of a simple 2D camera. public Matrix Transform(GraphicsDevice graphicsDevice)
I want to take a separate Stackoverflow post a step further. In that post, it mentions that Windows versions of an XNA application can use the System.Net namespace and all its awesomeness for creating
I have a very subtle problem with XNA, specifically the SpriteBatch. In my game I have a Camera class. It can Translate the view (obviously) and also zoom in and out.
I\'d like to render three-dimensional text. In Managed DirectX, I\'d use Mesh.TextFromFont to create a 3D mesh out out of a given string with a given font, e.g.
There are two types of overloads of DrawUserIndexedPrimitive: Those accepting 16-bit indices and those accepting 32-bit indices.