Currently in my application I am using the HScrollBar and VScrollBar for panning arou开发者_如何学编程nd in a large image. The part of the image that is shown is based on the scrollbar\'s Value proper
Alright, so I wanted to know if it\'s ok if I\'m initalizing the object in the load content method instead of the initialize method? Is it really important?
I really need help on this so please be patient. Alright, so I\'ve recently started to work on my first game, very basic.
Like mentioned what is the best way of detecting in w开发者_如何学运维hich direction the user is dragging horizontally. I\'m trying to create a camera class that responds to this gesture but am having
Alright guys, so I\'ve got a GameObject class and I inherited it to my Player class. So I\'ve done this in the constructor:
With XNA and Windows Phone, using Guide.BeginShowKeyboardInput doesn\'t seem to use the native \"tap to correct words\" bar.
I am working on porting an XNA game to another platform. Some of the items in the compliance check list involve making sure the game remains in full-screen mode, cannot be minimized and that the windo
I have this little code here, pixels fall from the top, if they collide with a block they will Stay on the surface of the block. Then if there is an other Pixel falling on the pixel that is no more fa
I have sprite开发者_JS百科s that when they overlap I would like them to \'add\' their colors rgb values to (potentially) go white, the sprites also have changin alpha values which should remain unchan
I currently have Windows SDK 7.0A installed. This version of the SDK contains Xinput.h w开发者_开发问答hich references xinput9_1_0.dll: