I am having an issue with playing 开发者_StackOverflow中文版music using XNA, and this issue is only occurring on one computer. On this computer, I get the error message in the title when it tries to e
I am writing an application in XNA that relies on render targets that are rendered to just once, and then used indefinitely afterwards. The problem I\'ve encountered is that there are certain situatio
I have two Lists of vector2: Position and Floor and I\'m trying to do this: if a Position is the same a开发者_运维技巧s a Floor then delete the position from the List.
I\'m implementing a particle system- particle.cs which I need to access the vector2 of moving enemy location enemy.cs. I have multiple instance of the particle and also the enemy in < list> these a
I\'ve made a few games in XNA before and I\'m about to start a new project. One thing I\'d like to do is have the mouse movement.
I have searched for three days and didn\'t find a solution, Here is the code: if (keyboardState.IsKeyDown(Keys.Right))
Alright, so I\'m basically trying to make a terrain, like a straight field or something. So I\'ll need a the width of the screen for the texture width.
I would like to understand how to measure the distance between two 3D objects, let\'s call them a parent object and a child object. Think of the parent as the body of a car and the child being a wheel
I\'m looking to design a multi purpose RPG engine for myself in XNA, and would like to make it reliant on plugins. For the most part, I understand the whole general concept... and I have a basic IPlug
I want to apply a pixel shader onto my background sprite, to create some sort of lighting. So i draw a Render Target with the light on it and want to merge it onto the background via the Pixel shader.