I\'m writing a flight simulator program (similar to Star fox 64) in XNA and I\'m having an issue with my rotations. My idea is to have a vector for the velocity and vector for the position. The contro
this is my code so far: Game1.cs Class: public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics;
Alright, so I need a texture for a game that I\'m making and I found a texture that fit to my project(some kind of ball). The texture is next to other textures(Textures sheet).
I am probably going to smack myself in the face once the answer becomes clear, but I\'m afraid I can\'t figure out what to do with my camera in order to effectively mix scrolling 2D and 3D objects.
OK I\'m definitely overlooking something painfully obvious but here\'s the problem: In my project I\'m using two types of collision: sphere to sphere and box to box.
I have a List of vectors and a PlayerVector I just want to know how I can find the nearest Vector to my PlayerVector in my List.
I am making a 3d car game and I have a problem with rotation. I want to rotate a model around itself but when I move, it starts to move around
I am seeing an error be reported quite frequently in my application. I know where it is happening, I just don\'t know why. Th开发者_StackOverflowe app plays sound effects (not background music), I am
(I think Aero is the term). When I start my XNA program in Windowed mode, I have the glossy bar as seen on Win7/Vista programs.
I understand that Rende开发者_C百科r Targets in XNA are volatile, but how volatile are they? I can\'t find any documentation that tells when exactly their contents are discarded. Is it just when you s