I am trying to import a movement curve from Maya into my XNA game, but I cannot figure out how. Basically I want to catch the curve by it\'s name, and look up its values at different points of time.
I am using XNA 3.1 for the a game development, I am having little issue with the mouse position, I am also providing the screen shots of the issue, for now in the code below I am trying to display tex
So I\'ve decided to rewrite an old ray tracer I had which was written in C++ and to do it in C#, leveraging the XNA framework.
I\'ve got an XNA + Silverlight game in Mango: Mostly XNA with some Silverlight UI on top. The problem I\'m having is that when you hit a b开发者_JS百科utton or interact with a Silverlight control, the
i want to create a game and addes a image to my game, now i want it to move down smoothly. i have a code like this:
I\'m trying to use the flood fill algorithm to find all of the similar adjacent objects in a list, to mark them for deletion. I\'ve tried to adapt the pseudo code on Wikipedia, but have gotten stuck.
In this game im trying to create, players are going to be able to go in all directions I added one single image(1024x768 2d texture) as background, or terrain.
I am trying to make some sort of sliding menu... In a circle images will slide down or up as the user will touch the icons and slide them (like modern phones or like the casino machines\' fruits etc..
I have an odd problem that I believe my relative lack of knowledge of the XNA framework prohibits me from fixing.
I\'m coming to this question from exploring the XNA framework, but I\'d like a general understanding.