I 开发者_如何学JAVAam writing simple hex engine for action-rpg in XNA 3.1. I want to light ground near hero and torches just as they were lighted in Diablo II. I though the best way to do so was to ca
I am profiling my simple 2D XNA game. I found that 4% of entire running time is taken by simple operarion of adding together two Colors , one of them multiplied first by float.
I\'m trying to write a scripting engine to my C#/XNA game using IronPython and came across a problem.
Where can I use multithreading in a s开发者_JAVA技巧imple 2D XNA game? Any suggestions would be appreciatedWell, there are many options -
I\'d like to enable my game to load content (such as a model, a jpg file, etc.) during run-time and display them.
I have just started learning XNA. This is my first program that I am writing as a side \"fun\" project.
I have a sprite object in XNA. It has a size, positio开发者_StackOverflown and rotation. How to translate a point from the screen coordinates to the sprite coordinates ?
I wanted to extend this class for a GUI layer 开发者_运维问答on top of my game. I can\'t find much information on actually using the IComponent, IDrawable series of interfaces. It seems that most of t
I\'m implementing a small game and am having trouble getting the physics working properly. In this game, there is one ball (a circle which moves from frame to frame, and may change radius) and several
I want to start on a 2D game using C#, so I\'m checking out my options. XNA sounds good, but a few points are not very clear to me.