I\'m trying to condense this by wrapping it in a loop: if (pos.X + pixelRadius < 0) { pos.X = bounds.Width - pixelRadius;
I have several apps that I work on and like to distribute to friends that require Microsoft Provided .dlls and or frameworks.Specifically, XNA.I\'m tired of getting emails back from them saying \"It c
I\'m new to C#, so forgive this noobish question. I\'m playing with a simple XNA game demo. I have a struct that I want to be available to several classes. It is defined as follows:
I am starting a game design project with a group of three other students. We would like to use some open source hosting service for version control, a wiki, etc. I have looked at threads like these (h
I\'ve read on few places开发者_如何学Go already, that it\'s possible to combine XNA and WPF. What I personally need is a game/map editor, which would actually be the game itself (would have the engine
I have an XNA game (its a slot machine). I have some really cool animations my artist made for me that are more or less 1600x1000 and over 50 frames.
I am integrating with an application that uses plugins.I have my own plugin that is provided an HDC to draw on, this works fine using C#
I\'m programming a game in C# using the XNA3.1 engine. However I\'m having a small issue with my camera, basically my camera tends to \"flip\" when it rotates more than 180 degrees on its roll (when t
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical andcannot be reasonably answered in its current form. For help clari
I want to create a game en开发者_C百科gine in XNA that has scripting abilities (Jint). How do I go about doing this? (General idea of the direction to proceed - not necessarrily deatils).