I have a project in MS Visual Studio 2008 Pro. I\'m new to the environment and the language, so forgive a noobish question.
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
I\'m trying to make a ragdoll out of a bunc开发者_如何转开发h of bodies. What kind of joints do I want to connect them? Distance joints?The C# API should be pretty similar to the AS3.0 one, have a loo
How could I create body vertices by scanning image and detecting it\'s shape (of it\'s non-transparent pixels)?
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
I\'m not sure why this is happening. Basically I render my tile map to the screen using a Spritebatch with a matrix transformation, and I get this weird tearing thing happening.
I\'m new to C#. Perhaps I\'m not implementing IEquatable properly, because objects of my type that should be considered the same are not.
I am trying to stop a Cue, then play it again. This code is in the Update() loop: Cue torpedoSound = soundBank.GetCue(\"torpedo\");
I\'m used to WinForms graphics, but I\'ve been dabbling in XNA, and one thing I\'ve noticed is that the Point object isn\'t very useful, and doesn\'t seem to be used very much.For positioning, the var
I have a game consisting of ships that fly around on a 2d grid. I am writing a function that takes a location, and figures out if the (predefined) target can be hit from there. This simply requires ch